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Rigs of rods car mod4/12/2024 ![]() Original physics implemented by Mountain Pass Performance. Original model and textures done by mike12345678. Looking for someone who can/is willing to work on the 3D model to help fix up some of these various issues, as I'm incompetent in regards to 3D modelling and UV mapping. Note: If you have the original MPP Model 3 with its speedometer font, that font will be replaced with the one this uses and will look a bit off in the MPP. AWD physics are off, the method used to dynamically adjust power bias (like Track Mode does) is being used to implement much more accurate Regen and cannot be used for both.For the power graph, I'm currently using a simple HP number reading until I can figure out how to use the more advanced CSP configs Various dash lights (headlights, turn signal indicators, etc) aren't implemented yet.Rear regen brake lights may not work properly if you have "Deduplicate Meshes" checked in CSP settings, same reason as above.This is a design choice based on the workaround I'm using to have the same mesh do multiple things Rear turn signals use EU-spec amber lights instead of the US-spec brake light integration.Performance is missing the carbon fiber lip spoiler and the Dual Motor badge.Wheels are aftermarket instead of OEM, even on the stock cars.Interior dash is Carbon Fiber instead of the wood decor.Model only has a single LOD and is not perfectly optimized. ![]() Supports RainFX, however I recommend against driving with RainFX if the incorrect wipers annoy you *Wipers are animated, however the model has them mirrored.Toggleable DRLs (bound to Extra Option B in control settings).Working fog lights (bound to Extra Option A in control settings).Custom center screen & navigation, functional music display.Functional (and adjustable) Regenerative Braking with realistic characteristics.Various setup options for all cars, with more advanced settings for modified cars.CSP Extended Physics for Aero, Brakes, Tires, Suspension.Physics are unencrypted for anyone wanting to peak around for their own uses. Anything I had to guess on has been set based on either vague data or evidence suggesting a value, and fine-tuned from there. There are some things that I was unable to source real data on, and therefore had to make educated guesses. I still have more things I want to add or fix, but those things require more time and skills than I have.īased on a 2019 Model 3, physics have been painstakingly adjusted to match the real car as closely as possible using as much real data as I can source. This took longer than it should have to release. Tesla Model 3 Performance (AWD) Modified.While not always strictly enforced, moderators may act in situations where new submissions detract from the welfare of the subreddit.Requires CSP 1.68+ MINIMUM for most features to work properly. ![]() Please try to include a descriptive title with your post, do not title it "Why"/"Broken", etc. Support posts must include self-text for context/information. You may consider posting such submissions to /r/okbuddybeamng (not affiliated with this subreddit) instead. Low-effort, meme, or NSFW content will be removed. No low-effort submissions and memes, or NSFW content. Comments that devolve into purely off-topic discussions may be locked. For example, showing off a cool stunt, introducing a new mod you've developed, etc.įor posts, if not obvious, you should submit the link as a self-post and include an explanation. Submissions with a specific purpose are not considered self-promotion. This includes but is not limited to YouTube content, blogs/articles, referral links, etc. Be respectful, or you may be banned.ĭo not link or discuss pirated mods, games, or piracy websites. Toxic and aggressive behavior will not be tolerated.ĭo not be rude to any other user. Keep discussions civil, mature and friendly. No offensive behavior or inappropriate content. BeamNG.drive is a realistic and immersive driving game, offering near-limitless possibilities and capable of doing just about anything!īeamNG in-house soft-body physics engine simulates every component of a vehicle 2000 times per second in real time, resulting in realistic and high-fidelity dynamic behavior.
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